
export class GLSLFragDemo05 {
    static drawPointsFragment = /*glsl*/`
        uniform vec3 color; uniform sampler2D pointTexture; varying vec3 vColor;
        void main() {
            gl_FragColor = vec4( color * vColor, 1.0 );
            gl_FragColor = gl_FragColor * texture2D( pointTexture, gl_PointCoord );
        }`;

}